The Story (continued)
At
Torrey's simple funeral on Cemetery Hill, one of the most moving
scenes in the film, the homesteaders have come with their buckboards
and covered wagons to the grave site to mourn. The Ryker gang watches
the procession from Grafton's saloon porch. The austerity of the
town and environment is seen in the background, represented by a
single, isolated row of frame buildings, against a deep blue sky
and faint purple range of mountains. The cluster of mourning settlers
sing Abide With Me, and repeat The Lord's Prayer around the
wooden coffin. Torrey's widow weeps and his mongrel dog whimpers
and mourns at the side of his owner's coffin and at the gravesite.
In tribute, one of the homesteaders plays "Dixie" slowly
on a harmonica, followed by a lonely taps. His widow nearly collapses
at the conclusion of the ceremony.
A number of the homesteaders, including Fred Lewis'
family, decide to leave the area permanently. Starrett tells them
why it is so important to stay and band together:
Torrey was a pretty brave man, and I figure we'd
be doin' wrong if we wasn't the same...We can have a regular settlement
here, we can have a town and churches and a school...We've just
got to, that's all...We can't give up this valley and we ain't
gonna do it. This is farmin' country, a place where people can
come and bring up their families. Who is Rufe Ryker or anyone else
to run us away from our own homes? He only wants to grow his beef
and what we want to grow up is families, to grow 'em good and grow
'em, grow 'em up strong, the way they was meant to be grown. God
didn't make all this country just for one man like Ryker.
When Starrett weakens and appears defeated during his
speech, Shane reinforces his proposal with his own words about the
importance of families: "You know what he wants you to stay
for? Something that means more to you than anything else - your families. Your wives
and kids. Like you, Lewis, your girls; Shipstead with his boys. They've
got a right to stay here and grow up and be happy. That's up to you
people to have nerve enough to not give it up."
Even while they listen, Ryker's men burn Lewis' abandoned
farm. But even in the face of more adversity, they decide to hold
together and join a fire-bucket brigade at Lewis' place, with new
resolve under Joe's leadership. Following the community's commitment
to help Lewis rebuild his homestead, he decides to remain, as Starrett
commends them on their renewed spirit: "This is for all of us
right here in this valley."
From a distance, Ryker fears Joe's influence has turned
around the people's attitudes: "Starrett's holdin' 'em together." Facing
insurmountable odds and believing that there is no other alternative
("I promise you something's gonna be done about it") other
than assuming the role of a gunfighter, a stubborn and determined,
normally-pacifistic Joe is persuaded to put on his guns and go to
town to kill Ryker ("I made up my mind, I'm gonna have this
out with Ryker - if I have to kill him"). He is not swayed by
Marion's pleas to change his mind ("You're taking on too much
Joe, all by yourself").
As Starrett saddles his horse to confront Ryker, and
defeat violence with more violence, Marion begs him to think sensibly: "Joe,
you can't do it...Go in town to kill Ryker - he'll kill you." A
rapid cut to a conversation between Rufus and Morgan Ryker at Grafton's
illustrates the cattle rancher's desperation:
"Tell him I'm a reasonable man. Tell him things have gone far
enough. Tell him I'm beat. Tell him anything, but by Jupiter GET HIM
HERE! He'll come. He thinks he's a reasonable man." He pounds
his fist to emphasize the point. Back at the Starrett farm, Marion
pleads some more to her pig-headed husband who insists on acting like
a man: "Joe, he'll kill you!" When that doesn't work, she
implores Shane - who has been teaching young Joey at the table how
to tie a "false square knot that won't hold" - to "tell
him he can't go. Tell him it won't work, tell him! SHANE!" Calmly,
he is non-committal when caught in the middle of their domestic controversy: "I
can't tell Joe what's right, Marion." Her emotional request of
Joe doesn't even produce a response:
Please wait, Joe. Won't you do even this for me?
Ryker sends Morgan and two gang members (a "peace
party from Ryker") to Starrett's place. Although Joe is poised
with his own loaded rifle, they invite him to come to Grafton's to "talk" reasonably
("You want to be reasonable, don't you Starrett?"). To
make it appear like Starrett will be alone in a meeting with Ryker,
Morgan promises that he and his gang are "headin' home"
- but it is only a trick. [From a different vantage point, Shane has
been covering Joe with his pistol.] Calloway, who has had a change
of heart and has quit Ryker's bunch ("I reckon something's come
over me"), rides out at the same time and warns Shane in the barn
- without Joe's knowledge - that
"Starrett is up against a stacked deck." In the background,
Joey is heard playing with his wooden pistol: "Bang, bang!"
Resolved to go to town although ultimately knowing
his decision is suicidal, Starrett loads his revolver and tells Marion
that this is his best chance to stand up to Ryker ("There's
no use to argue, Marion, I'm goin' into this with my eyes open").
But she refuses to let him leave without lecturing him about his
foolish, masculine "silly kind of pride" to not appear
'yellow.' However, he knows she won't have to worry if he doesn't
come back when he alludes to her growing relationship and feelings
for Shane:
Marion: Isn't there anything I can say that'll change
things?
Joe: Can't you see, honey, maybe this is the chance. Morgan and them
boys went home.
Marion: You don't really believe that. That's not the reason.
Joe: It's just too much for me to give up, this place and the valley.
All the things that will be.
Marion: Will be. (Joey bolts through the door pointing his pistol
and crazily shouting 'Bang, bang' at both of them - reflecting the
tensions of their adult argument.) (screaming anxiously) Joey, don't
point that thing! Go play outside! Play outside, Joey! (more calmly)
Please dear, go outside and play. (Joey exits) It's just pride, that's
all, a silly kind of pride. Don't I mean anything to you, Joe? Doesn't
Joey?
Joe: Marion - honey, it's because you mean so much to me that
I- I've got to go. Do you think I could go on living with you and
you thinking that I showed yella. Then, what about Joey? How do you
think I'd ever explain that to him.
Marion: (distraught) Oh Joe, Joe.
Joe: I've been thinkin' alot and I know I'm kinda slow sometimes,
Marion, but I see things. And I know that, if, if anything happened
to me that you'd be took care of, took care of better than I could
do it myself. I never thought I'd live to hear myself say that but
I guess now's a pretty good time to lay things bare.
Marion: (hiding her face behind her fists in shame) It's as though
I'd be glad for you to go.
Joe: Honey, you're the most honest and the finest girl that ever
lived and I couldn't do what I gotta do if I hadn't always knowed
that I could trust ya. (He rises) Now don't you go countin' me out.
(He straps on his holster) I wouldn't have lived as long as I have
already if I wasn't pretty tough.
Knowing that Starrett doesn't stand a chance against
the seasoned killer Wilson, Shane has changed back into his buck-skinned
clothing - with his gun strapped on his waist. Entering the house,
Marion cries to him: "Don't let him go, Shane! Don't anybody
go." Shane proposes to go in Joe's place, knowing that he is
the obvious match for the final shootout: "This is my kind of
game, Joe...Maybe you're a match for Ryker, maybe not, but you're
no match for Wilson."
Marion pleads with her husband to give up his fight and move on from
their married life's dream-home. [The external Ryker threat has divided
their marriage and placed them at odds with each other, and Marion
is caught between the two struggling men who represent the dual forces
of pacifism and war, or domesticity and unsettled wandering.]
Marion: You're both out of your senses. This isn't
worth a life, anybody's life. What are you fighting for? This shack,
this little piece of ground, and nothing but work, work, work?
I'm sick of it. I'm sick of trouble. Joe, let's move. Let's go
on. Please!
Joe: Marion, don't say that. That ain't the truth. You love this
place more than me.
Marion: Not anymore.
Joe: Even if that was the truth, it wouldn't change things.
When Joe co-opts Shane's rightful place as a gunfighter,
they come into conflict with each other and become foes rather than
allies. Shane must battle Starrett in a memorable, violent fist fight
to prevent him from going to a sure death, and to determine who will
go to town to face Ryker's hired gun and defend the rights of the
homesteaders.
Shane: It's no use, Joe.
Joe: No use? Well, what's stoppin' me?
Shane: I am.
Joe: Now you get out of my way. Am I gonna have to fight you too?
Shane: That depends on you. (Joe lunges at Shane in the doorway)
Their expected, climactic, no-holds-barred slug-fest,
a two minute sequence, is filmed through the windows of the cabin
and through the frantic, kicking hooves of horses frightened by their
vicious struggle - fought in part by the tree stump that they had
earlier pulled out of the earth together. The battle amidst barking
dogs and stampeding cattle ends when Starrett is knocked unconscious
by Shane's gun-butt. Shocked by Shane's treachery, a disdainful Joey
doesn't understand why he unfairly used his gun to hurt his father
and win - although the confrontation saved his father's life: "Shane.
You hit him with your gun. I hate you." Shane dismisses Joe's
horse, asks Marion to hide Joe's gun, and then praises Joe's fighting
prowess: "No one can blame him for not keeping that date."
Thinking Shane has given up gunfighting for good, Marion
reveals their unspoken love and knowingly asks:
Marion: You were through with gun-fighting?
Shane: I changed my mind.
Marion (softly): Are you doing this just for me?
Shane (respectfully): For you, Marion - for Joe - and little Joe.
Marion: Then we'll never see you again?
Shane: Never's a long time, ma'am. Tell him, tell him I was sorry.
Marion: No need to tell him that.
Shane realizes that he must leave the homesteaders
for good after his heroic deed for them. Marion approaches Shane
as if to kiss the man who will save her family, but Joey's request
of "Mother" interrupts her desire. The gunfighter parts
with a simple, but long handshake - and look from Marion as she bids
him well: "Please, Shane. Please, take care of yourself." As
Shane rides away alone into the distance, clad in his buckskins with
his gunbelt, Marion helps her son to understand Shane's behavior: "Shane
did what he had to do, Joey."
Joey admits that he doesn't really hate Shane and forgives him as he
rides away:
Shane, I'm sorry...Shane! Shane. I'm sorry.
At his mother's urging ("He didn't hear you"),
Joey runs after Shane to apologize. (Shane is unaware that Joey and
Torrey's dog follow after him and trail him all the way into town.)
On his heroic, slow ride into town, the low tracking
camera angle, the darkness, and the musical soundtrack accentuate
Shane's heroic yet lonely position on the horizon, set amidst the
vast panorama of the mountains. Shane's ride takes the route earlier
followed by Torrey and Shipstead. Joey takes a short-cut through
Cemetery Hill behind him.
Shane must face Ryker, Morgan and Wilson in the tense,
final shootout scene in Grafton's saloon. It is almost dark as Shane
slowly enters the saloon, looks around, scares off one card player,
and leans leisurely against the saloon's bar. He meets and challenges
Ryker in the back of the room. Sitting with his back against one
wall, Wilson moves his black coffee pot to the side to keep it out
of his way. [Earlier, Morgan had climbed the stairs to the upper
balcony with a rifle.] As in the earlier fist fight scene, Joey (and
the dog) watches from under the saloon doors:
Shane: I came to get your offer, Ryker.
Ryker: I'm not dealing with you. Where's Starrett?
Shane: You're dealing with me, Ryker.
Ryker: I got no quarrel with you, Shane. You walk out now and no
hard feelings.
Shane: What's your offer, Ryker?
Ryker: To you, not a thing.
Shane: That's too bad.
Ryker: Too bad?
Shane: Yeah, you've lived too long. Your kind of days are over.
Ryker: My days? What about yours, gunfighter?
Shane (knowing his days are numbered): The difference is I know it.
Ryker: All right. So we'll all turn in our six-guns to the bartender.
We'll all start hoeing spuds. Is that it?
Shane: Not quite yet.
Shane understands that his days as a rugged individualist
- in this case, as a lone gunfighter, are tragically numbered ("days
are over") with the advance of civilization, but that he can't
be anything else. He knows he must take familiar action from his
past to help restore order in a lawless town, defeat the pure evilness
of Wilson, and protect those he loves. Shane is unable to back down
from a confrontational fight when words have proved insufficient,
but he also is aware that he doesn't really belong there in the settled
valley (earlier he had told Joe of his destination: "One place
or another. Some place I've never been"). Paradoxically, he
must leave town as an outcast-outsider - sacrificially weakening
himself after defending the weak with his guns and making the valley
safe for further growth and prosperity.
He repeats lines of dialogue that Wilson and Torrey
had spoken, topped by the same insult:
Shane (to Ryker): (referring to Wilson) We haven't
heard from your friend here.
Wilson: I wouldn't push too far if I were you. (Wilson stands and
approaches, while the saloon dog slinks out and another card player
departs.) My fight ain't with you.
Shane: It ain't with me, Wilson?
Wilson: No it ain't, Shane.
Ryker: I wouldn't pull on Wilson, Shane. Will, you're a witness to
this.
Shane: So you're Jack Wilson.
Wilson: What's that mean to you, Shane?
Shane: I've heard about you.
Wilson: What have you heard, Shane?
Shane (provokingly): I've heard that you're a low-down Yankee liar.
Wilson
uses his familiar line as a comeback, accompanied by an icy, evil
smile:
Prove it.
Shane's lightning draw outdraws and kills Wilson swiftly
with two shots, sending him collapsing into a table. Ryker also attempts
to fire on him, but Shane whirls around and outdraws him with one
shot. He twirls his single gun back into his holster and begins to
walk out. Young Joey (alertly watching the conflict from beneath
the swinging doors of the saloon) warns Shane of a second-floor ambush
from behind by Ryker's brother Morgan, accomplishing his wish of
participating in Shane's heroic action. Joey yells: "Shane,
look out." Shane's last opponent is shot dead as well, but Shane
is imperceptibly wounded. He looks back at the bodies as he leaves
the saloon.
At the conclusion of the film, Joey apologizes for
expressing his hate when Shane knocked out his father. The young
boy admires his hero, but Shane knows that Joey is admiring him for
the wrong reasons. He is certain that he must move on (without Joey)
and not provide Joey with an inappropriate role model for his life.
Shane simply states: "A man has to be what he is." [Note:
this line is a variation on the cliched western genre phrase: "A
man's gotta be what a man's gotta be."] As Shane starts to leave,
he indicates to Joey that he will never return ("there's no
living with a killing" - or a killer), and that his out-of-place
way of life is a 'dying breed':
Joey: Shane! I knew you could, Shane. I knew it.
I knew it just as well as anything. Was that him? Was that Wilson?
Shane: That was him. That was Wilson alright. He was fast - fast
on the draw. Joey, what are you doing here?
Joey: I'm sorry, Shane.
Shane: You don't have to be. You'd better run back.
Joey: Can I ride home behind you?
Shane: Afraid not, Joey.
Joey: Please, why not?
Shane: I gotta be goin' on.
Joey: Why, Shane?
Shane: A man has to be what he is, Joey. You can't break the mold.
I tried it and it didn't work for me.
Joey (pleading, unwilling to give Shane up so easily): We want you,
Shane.
Shane: Joey, there's no living with, with a killing. There's no going
back from it. Right or wrong, it's a brand, a brand sticks.
(Shane shows sad affection in his eyes for the boy.) There's no going
back. Now you run on home to your mother and tell her, tell her everything's
alright, and there aren't any more guns in the valley.
Joey (noticing that Shane has been wounded): Shane, it's bloody.
You're hurt.
Shane (overlooking his wound): I'm alright, Joey. You go home to
your mother and your father and grow up to be strong and straight.
And Joey, take care of them, both of them.
Joey: Yes, Shane. (Tears well up in Joey's eyes)
The film ends with the classic, poignant goodbye and
farewell. [Joey is the first to see Shane ride into their community,
and he is the only one to bid Shane, his mythical idolized hero,
farewell.] Joey runs down the boardwalk as Shane begins riding away
to leave the valley.
Joey: He'd never have been able to shoot you - if
you'd have seen him.
Shane (quietly): Bye, little Joe.
Joey: He never even would have cleared the holster, would he, Shane?
Badly (and possibly lethally) injured in the gun battle,
Shane disappears into the twilight meadow toward the distant hills
framed against the sky and mountains, growing smaller and smaller
in the distance. Young, anguished, and heartbroken Joey sadly calls
out to his hero/idol in one of filmdom's most famous, melancholic
and haunting endings, as tears streak down his face. [He is left
abandoned and stranded there, summarizing the needs that the members
of his family - including himself - have had for Shane.]
Pa's got things for you to do, and Mother wants you.
(the words
"wants you" echoes twice) I know she does. Shane.
Shane! (echoes) Come back! (echoes)
The mountains echo Joey's plaintive call as Shane (slightly
slumped over in his saddle, wounded and dying - and almost dead?)
rides up the crest to a second small town cemetery (not Cemetery
Hill). He rides through the tombstones as he ascends toward the
snow-capped Tetons (metaphorically ascending into heaven?). In a
mirror image of the film's opening, he follows the same path that
he had taken in his descent into the valley.
Joey's
final call, mostly spoken as a thought to himself, is softly heard
(so faint that Shane doesn't even hear it) - implying that
symbolically, Shane's life (or way of life) is over:
'Bye, Shane.
In the film's final few seconds, however, Shane and
his horse mythically
descend until both move completely out of camera range, possibly
implying that Shane’s
mortal body returns to the earth. |